Hello, I have been using gltf report to compress my glb files for a while not but suddenly, the meshopt has stopped working. The model is still being compressed and exported, however, when I load the model in three.js I get strange artifacts on my character mesh. I originally thought this was a problem on my end so to verify, I tried compressing a mesh that I knew was working previously, and to my surprise, I saw the same artifacts. I'm not sure if something was updated recently or not but I'm 99% sure I have narrowed the problem down to the meshOpt compression from gltf report. In the image you can see the artifacting from the shirt. I have checked the normals, duplicate vertices, weights, etc. My question is, has anything changed in the past month or 2 and is there anything that can be done to solve this? Thank you.